- A
project based learning method is a comprehensive approach to
instruction.
- Project-based
multimedia learning is a method of teaching in which students acquire new
knowledge and skills in the course of designing, planning, and producing a
multimedia product.
The effective use of multimedia learning project
requires:
- Clarifying
goals and objectives
- Determining
how much time is needed
- Extent
of students’ involvement in decision making
- Setting
up forms of collaboration
- Identifying
and determining what resources are needed
Another important thing is to determine the resources
available from:
- Library
Materials
- Community
Resources both material and human
- Internet
- News
Media
To trim down time devoted to a multi-media project,
Simkins et al (2002) suggest the following:
- Use
technology students already know.
- Use
time outside of class wherever possible.
- Assign
skills, practice, as homework.
- Use
“special” classes as extra time.
- Let
students compose text and
Various Phases of the Project
- Before
the Project Starts
- Create
project description and milestone
- Describe
your project in forty (40) words or less.
- Include
instructional goals and objectives.
- Include
the project components students will be responsible for and their due
date.
2. Work with the real - world
connection
- If
you have people outside the classroom involved as clients or assessors
(evaluators) work with them to make an appropriate schedule and include
their ideas for activities.
3. Prepare Resources
- Seek
the assistance of your librarian or school media specialist.
4. Prepare software and peripherals such as
microphones
- Ask
the help of technical people.
5. Organize Computer
Files
- Finding
files eats most of your time if you are not organized.
- Naming
files and folders after their file type and section title helps to keep
things organized and makes it easier to merge elements later on.
6. Prepare the
Classroom.
- Organize
books, printer papers and any other resources so students can access them
independently.
- Make
room on the bulletin boards for hanging printouts of student work,
schedules, and organizational charts.
- Introducing
The Project (One or Two Days)
Help the students develop a “big
picture” to understand the work ahead. Make sure what they will be making, who
their audience will be and what you expect them to learn and demonstrate in
terms of the K to 12 Standards and Competencies.
1. Review project documents. You can ask
students to work with the project documents you have produced. Encourage your
students to ask questions about the project to clarify what you have written.
2. Perform Pre-Assessments. Your students can
write pre-assessment questions based on your learning goals to further clarify
expectations.
3. Perform Relevant Activities. You can show
students anything you can find that is similar to what they will be
producing such as a Web site or your own mini project you did to learn the
technology. You can also brainstorm for topics, organizational ideas and design
ideas.
4. Group Students. Form small student groups
from three to five students per group. Here are some grouping strategies:
- By
topic interest
- By
student talent and expertise - This works for a balance of talents and
skills in the groups.
- By
student choice
- Randomly - This is fine to enable them to develop the skills to work with others.
5. Organize Materials. Give each group a folder
that stays in the classroom. All their group work such as storyboards, group
journals, and research notes goes in that folder.
Learning The Technology (One to Three Days)
- Give
a chance for the students to work with whatever software and technology
they will be using. If some students are already familiar with the tools
and processes, ask them to help you train the others. If students are new
to multimedia, then begin with lessons that involve using the different
media types. Remember, you and your students are colearners and you both
learn as you go.
Preliminary Research and Planning (Three Days to
Three Weeks, depending on Project Size)
- At
this stage, students should immerse themselves in the content or subject
matter they need to understand to create their presentations.
- Students
can tag and collect information they think might be valuable for their
presentations: compelling photographs, quotes, sounds and other media they
encounter in their research.
Concept Design and Story boarding
- Process of organizing a presentation that is useful to the audience. Storyboard: is a paper-and-pencil sketch of the entire presentation, screen by screen, or in the case of video, shot by shot.
Here are a few design tips to keep in mind throughout
story boarding and production:
- Use
scanned, handmade artwork to make a project look personal and to manage
scary technology resources. Students artwork is unmatched as a
way to assure a project has heart. Keep clip art or stamps to a minimum -
they make a presentation look canned.
- Keep
navigation - the way users of your presentation will get from one
screen to the next - consistent throughout the whole presentation.
- Organize
information similarity throughout so users can find what they are looking
for.
- Care
for collaboration. Check in with groups to make sure they are
collaborating successfully and that conflict is not derailing their
productivity.
- Organize
manageable steps. Break down the project's steps into manageable
daily components considering that the project requires comparatively more
time to succeed.
- Check
and assess often. This is to ensure that mistakes are seen early
enough and therefore can be corrected before the final product is
produced.
Assessing, Testing, and Finalizing Presentations (One to
Three Weeks)
Two kinds of testing:
1. Functional Testing - means trying all the
buttons, taking all possible paths through the presentation, checking for
errors, missing images and the like.
2. User testing Assessment - means showing
the presentation to members of the target audience and finding out if they can
successfully navigate it and understand it.
- Assessment
means critical evaluation of your presentation.
Concluding Activities
- Way
of presenting the project to the audiences. You will present to your
target audience and celebrate your accomplishment.
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