- Project-based learning is not a new educational method.
- The
use of multimedia is a dynamic new form of communication.
- The
merging of project-based learning and multimedia represents an
extraordinary teaching strategy that we call project-based multimedia
learning.
- Guidelines for Implementing and developing your own units based on this strategy.
- By project-based
learning – we mean a teaching method in which students
acquire new knowledge and skills in the course of designing, planning, and
producing some product or performance.
- By multimedia – we mean the integration of media objects such as text, graphics, video, animation and sound to represent and convey information.
- Project-based
multimedia learning – is a method of teaching in which
students acquire new knowledge and skills in the course of designing,
planning, and producing a multimedia product.
Dimensions of Project-Based Multimedia Learning Project
Core Curriculum
- At
the foundation of any unit of this type is a clear set of learning goals
drawn from whatever curriculum or set of standards is in use.
Real-World Connection
- Project-based
multimedia learning strives to be real. It seeks to connect students’ work
in school with the wider world in which students live.
Extended Time Frame
- A good
project is not a one-shot lesson; it extends over a significant period of
time. It may be days, weeks or months.
- The
actual length of a project may vary with the age of the students and the
nature of the project.
Students Decision Making – students have an
opinion.
- Divide
them into “Teacher” and “Students” based on clear rationale (decisions).
- The
teacher can allow students to determine what substantive content would be
included in their projects.
- Students
can make decisions about the form and content to their final products, as
well as the process for producing them.
Collaboration – we define collaboration as
working together jointly to accomplish a common intellectual purpose in a
manner superior to what might have been accomplished working alone. Students
may work in pairs or in teams of as many as five or six. Whole-class
collaborations are also possible.
Assessment – regardless of the teaching method
used, data must be gathered on what students have learned.
- When
using project-based multimedia learning, teachers face additional
assessment challenges because multimedia products by themselves do not
represent a full picture of student learning
Assessments have Three Difference Roles in the
Project-based Multimedia Context;
- Activities
for developing expectations.
- Activities
for improving the media products; and
- Activities
for compiling and disseminating evidence of learning
Multimedia – as students design and research
their projects, instead of gathering only written notes, they also gather – and
create – pictures, video clips, recordings and other media objects that will
later serve as the raw material for their final product.
Why Use Project-Based Multimedia Learning?
- Identifying,
organizing, planning and allocating time, money, materials, and workers.
- Negotiating,
exercising leadership, working with diversity, teaching others new skills,
serving clients and customers, and participating as a team member.
- Selecting
technology, applying technology to a task and maintaining and
troubleshooting technology.
Teaching the New Basic Skills, Richard Murname and Frank
Levy (1996) describe three sets of skills that students need to be competitive
for today’s job.
- Hard
Skills (math, reading, and problem-solving mastered at a higher level than
previously expected of high school graduates);
- Soft
Skills (for example, the ability to work in a group and to make effective
oral and written presentations); and the ability to use a personal
computer to carry out routine tasks (for example, word processing, data
management, and creating multimedia presentation).
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